![]() ![]() This portion, referred to as the 'Long-Term Event' or 'Laboratory' gameplay of Ars Magica, is already set up like a turn-based simulation game in the rpg. What's more, all the people in your Covenant have their own personalities (and usually mages get pretty eccentric), which leads to all kinds of craziness. In your typical Ars Magica game, a significant portion of your campaign is spent doing what is usually behind the scenes in other role-playing games: your mages research, ponder philosophical questions and write and read books your companions are politicking with nobles, running your estates and/or going abroad for various reasons and your peasants are living, working and getting into all kinds of trouble on the front lines. Edit: an text of the creator of the KS about how a typical campaign of Ars Magica works and how we will see it in the game: And I don't know the Ars Magica system, only heard about it, but the description in the KS page is very interesting.
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